Week 6 – Week 9 | 30/10/24 – 20/11/24
Emily Soh Ching-Ling | 0359478
Bachelor of Design (Honours) in Creative Media
3D Modelling | Section 02 | MMD60804
Project 1 — Hard Surface Modelling
TABLE OF CONTENTS
1.0 LECTURES
*Sidenote: All lectures have been completed in Exercises.
2.0 INSTRUCTIONS
3.0 PROJECT 1 — HARD SURFACE MODELLING
Instructions:
- Choose a hard surface object to model from any of these categories:
- Vehicle.
- Weapon.
- Robot.
- Machine.
- Get as many references (i.e. blueprints, images) for your selected object.
- Software: Blender.
- Requirements:
- The object must be assigned the appropriate material and texture.
- Render the final image with EEVEE / Cycles as the rendering machine.
- Output Size: 720p (1280 × 720).
- Format: PNG.
3.1 RESEARCH
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Figure 3.1-1: Mood Board, Week 6 (31/10/24) |
3.2 MODELLING
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Figure 3.2-3: Body & Legs, Week 8 (16/11/24) |
Figure 3.2-4: Arms, Week 8 (16/11/24) |
The arms look a little funny now, but this is to make assigning materials easier. They will be rotated later on.
3.3 COLOUR & MATERIALS
Figure 3.3-1: Materials — Worn Metal, Week 9 (18/11/24) |
This worn metal texture will be used on the majority of the robot.
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Figure 3.3-2: Materials — Dark Metal, Week 9 (18/11/24) |
Figure 3.3-3: Materials — Orange Metal, Week 9 (18/11/24) *Sidenote: It looks very dark here because of the lighting |
I derived the dark metal, orange metal, and light metal textures by changing the base colour value of the worn metal texture. I also made the light metal a bit shinier. This is to give the robot some subtle variety.
Figure 3.3-6: Materials — Plastic Tubes, Week 9 (18/11/24) |
Figure 3.3-7: Materials — Rubber Wheels, Week 9 (18/11/24) |
The rest of the materials were made by varying the Surface and Specular in the Materials panel.
Figure 3.3-8: Fully-Textured Robot, Week 9 (18/11/24) |
3.4 LIGHTING & COMPOSITION
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Figure 3.4-1: HDRI, Week 9 (18/11/24) |
I'm using EEVEE for the rendering machine and this auto shop HDRI from Poly Haven to help with the lighting.
3.5 FINAL SUBMISSION
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Figure 3.5-1: Project 1 — Final Render — Without Wireframes (Final Submission), Week 9 (18/11/24) |
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Figure 3.5-2: Project 1 — Final Render — With Wireframes (Final Submission), Week 9 (18/11/24) |
4.0 REFLECTION
Very time-consuming.😅 The process of making the materials was a pain but it brought the model's overall look together so I'm not too annoyed by that. Modelling the robot didn't take as long as I thought (despite how complicated it looked), as it was a matter of repeating and rearranging different elements.
Overall, I'm very satisfied with the outcome.💯
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