Week 2 – Week 3 | 01/10/25 – ?/?/25
Emily Soh Ching-Ling | 0359478
Bachelor of Design (Honours) in Creative Media
Animation Fundamentals | Section 01 | GCD61104
Exercises
TABLE OF CONTENTS
1.0 LECTURES
1.1 WEEK 1 — INTRODUCTION
We were introduced to Animation Fundamentals along with the expectations and objectives of the module. We were also shown examples of our seniors' works and briefly introduced to the 12 animation principles.
1.2 WEEK 2 — ANIMATION PRINCIPLES (PART 1)
Animation Principles (Part 1)
- Frame Rate (AKA frames per second / FPS):
- Definition: The frequency (rate) at which consecutive images (frames) are displayed.
- E.g. 24 fps (film, 25 fps (video — PAL), 30 fps (video — NTSC).
- 1. Timing & Spacing:
- Timing:
- The number of drawings used determines the amount of time an action will take.
- Spacing:
- Using the bouncing ball example:
- The ball overlaps itself during the slow part of its arc.
- The ball is spaced further apart when it drops fast.
- 2. Slow In & Slow Out:
Figure 1.2-5: Slow In & Slow Out
- 3. Arcs:
Figure 1.2-6: Arcs
1.3 WEEK 3 — ANIMATION PRINCIPLES (PART 2)
Animation Principles (Part 2)
- 4. Drag, Follow-Through & Overlapping:
- 5. Squash & Stretch:
- Gives the illusion of:
- Elasticity of material.
- Flexibility of motion.
- Life.
- Flexibility can be achieved through breakdown poses.
1.4 WEEK 4 — ANIMATION PRINCIPLES (PART 3)
Animation Principles (Part 3)
2.0 INSTRUCTIONS
3.0 EXERCISE 1 — BOUNCING BALL
Instructions:
- Animate a bouncing ball (soccer ball) of normal weight and moderate timing.
- Apply the Animation Principles learnt in Week 2 (Timing & Spacing, Slow In & Slow Out, Arcs).
- Software: Adobe Animate.
- Requirements:
- Frame Rate: 24 fps.
- Aspect Ratio: 16:9.
- Resolution: 1280 × 720 (HD 720p).
- Format: .mp4.
- The final animation should be animated on "2" with clean-up stroke.
3.1 PROGRESS
Figure 3.1-1: Floor & Arcs, Week 2 (01/10/25) |
After understanding the basic Adobe Animate controls, I plotted out the floor and the arcs my ball would travel in, which gradually got smaller in size.
3.2 FINAL SUBMISSION
Figure 3.2-1: Video — Without Arcs (Final Submission), Week 2 (01/10/25)
Figure 3.2-2: Video — With Arcs (Final Submission), Week 2 (01/10/25)
4.0 EXERCISE 2 — BALL WITH TAIL
Instructions:
- Animate a bouncing ball.
- Apply the Principles of Squash & Stretch to show the ball's elasticity.
- Apply the Principles of Drag, Follow-Through and Overlapping by attaching a tail to the ball to show the ball's flexibility.
- Apply the Animation Principles learnt in Week 2 (Timing & Spacing, Slow In & Slow Out, Arcs).
- Software: Adobe Animate.
- Requirements:
- Frame Rate: 24 fps.
- Aspect Ratio: 16:9.
- Resolution: 1280 × 720 (HD 720p).
- Format: .mp4.
- The final animation should be animated on "2" with clean-up stroke.
4.1 PROGRESS
Figure 4.1-1: Floor & Arcs, Week 3 (??/10?25) |
Figure 4.1-2: Keyframes — Without Squash & Stretch, Week 3 (??/10?25) |
The animation process up till this point is the same as Exercise 1.
Figure 4.1-3: Keyframes — With Squash & Stretch, Week 3 (??/10?25) |
The ball gets gradually less bouncy as it bounces to a stop.
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Figure 4.1-4: Without Tail, Week 3 (??/10?25) |
Figure 4.1-5: All Frames, Week 3 (??/10?25) |
The tail ended up longer than anticipated. I referenced this video and a video of a fox jumping for the tail movement.
4.2 FINAL SUBMISSION
Figure 4.2-1: Video — Without Arcs (Final Submission), Week 3 (??/10/25)
Figure 4.2-2: Video — With Arcs (Final Submission), Week 3 (??/10/25)
5.0 FEEDBACK
5.1 WEEK 2
Specific Feedback: Looks good.
5.2 WEEK 3
Specific Feedback:
- The number of drawings should be consistent.
- Follow the arcs.
6.0 REFLECTION
New semester, new Adobe program for me to mess with.😌 Adobe Animate wasn't as difficult to use as I initially thought, and I finally got to animate something. It's been pretty good so far.😇 I'm excited to start work on the projects.
7.0 FURTHER READING
7.1 WEEK 3 — THE BOUNCING BALL WITH A TAIL
Reference: Cullan Sanders. (2022, October 12). Animation Lessons: The Bouncing Ball With A Tail. YouTube. https://youtu.be/Xg5Cq5c5gvA?si=mVzQyxWVz4HEo82u
Key Takeaways:
- The tail has one of three shapes: I, S, and C.
- Do not alternate the shapes rhythmically; instead, consider what forces are being applied to the ball that influence the tail shape.
QUICK LINKS
PROJECT 1 — PRE-PRODUCTION FOR 2D ANIMATION
PROJECT 2 — WALK ANIMATION & JUMP ANIMATION
FINAL PROJECT — ACTION ANIMATION
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