Skip to main content

ANIMATION FUNDAMENTALS | EXERCISES


Week 2 – Week 4 | 01/10/25 – 15/10/25
Emily Soh Ching-Ling | 0359478
Bachelor of Design (Honours) in Creative Media
Animation Fundamentals | Section 01 | GCD61104
Exercises


TABLE OF CONTENTS 


1.0 LECTURES 

1.1 WEEK 1 — INTRODUCTION

We were introduced to Animation Fundamentals along with the expectations and objectives of the module. We were also shown examples of our seniors' works and briefly introduced to the 12 animation principles. 


1.2 WEEK 2 — ANIMATION PRINCIPLES (PART 1)

Animation Principles (Part 1)

  • Frame Rate (AKA frames per second / FPS): 
    • Definition: The frequency (rate) at which consecutive images (frames) are displayed.
    • E.g. 24 fps (film, 25 fps (video — PAL), 30 fps (video — NTSC).
Figure 1.2-1: One Second of Animation
  • 1. Timing & Spacing:
    • Timing:
      • The number of drawings used determines the amount of time an action will take.
Figure 1.2-2: Number of Drawings VS Amount of Time
    • Spacing:
      • Using the bouncing ball example:
        • The ball overlaps itself during the slow part of its arc.
        • The ball is spaced further apart when it drops fast.
Figure 1.2-3: Spacing

Figure 1.2-4: Timing & Spacing
  • 2. Slow In & Slow Out:
Figure 1.2-5: Slow In & Slow Out
  • 3. Arcs:
Figure 1.2-6: Arcs


1.3 WEEK 3 — ANIMATION PRINCIPLES (PART 2)

Animation Principles (Part 2)

  • 4. Drag, Follow-Through & Overlapping
  • 5. Squash & Stretch:
    • Gives the illusion of:
      • Elasticity of material.
      • Flexibility of motion.
      • Life.
    • Flexibility can be achieved through breakdown poses.

1.4 WEEK 4 — ANIMATION PRINCIPLES (PART 3)

Animation Principles (Part 3)

  • 6. 

2.0 INSTRUCTIONS 



3.0 EXERCISE 1 — BOUNCING BALL 

Instructions: 
  1. Animate a bouncing ball (soccer ball) of normal weight and moderate timing.
  2. Apply the Animation Principles learnt in Week 2 (Timing & Spacing, Slow In & Slow Out, Arcs).
  3. Software: Adobe Animate.
  4. Requirements:
    1. Frame Rate: 24 fps.
    2. Aspect Ratio: 16:9.
    3. Resolution: 1280 × 720 (HD 720p).
    4. Format: .mp4.
    5. The final animation should be animated on "2" with a clean-up stroke.

3.1 PROGRESS

Figure 3.1-1: Floor & Arcs, Week 2 (01/10/25)

After understanding the basic Adobe Animate controls, I plotted out the floor and the arcs my ball would travel in, which gradually got smaller in size.

Figure 3.1-2: All Frames, Week 2 (01/10/25)

I started with the extremes and then added the in-betweens. 


3.2 FINAL SUBMISSION


Figure 3.2-1: Video — Without Arcs (Final Submission), Week 2 (01/10/25)

Figure 3.2-2: Video — With Arcs (Final Submission), Week 2 (01/10/25)


4.0 EXERCISE 2 — BALL WITH TAIL 

Instructions: 
  1. Animate a bouncing ball.
  2. Apply the Principles of Squash & Stretch to show the ball's elasticity.
  3. Apply the Principles of Drag, Follow-Through and Overlapping by attaching a tail to the ball to show the ball's flexibility.
  4. Apply the Animation Principles learnt in Week 2 (Timing & Spacing, Slow In & Slow Out, Arcs).
  5. Software: Adobe Animate.
  6. Requirements:
    1. Frame Rate: 24 fps.
    2. Aspect Ratio: 16:9.
    3. Resolution: 1280 × 720 (HD 720p).
    4. Format: .mp4.
    5. The final animation should be animated on "2" with a clean-up stroke.

4.1 PROGRESS

Figure 4.1-1: Floor & Arcs, Week 3 (08/10/25)

Figure 4.1-2: Keyframes — Without Squash & Stretch, Week 3 (08/10/25)

Figure 4.1-3: Keyframes — With Squash & Stretch, Week 3 (08/10/25)

The animation process up to this point is the same as Exercise 1, but updated according to feedback from Exercise 1. 

Figure 4.1-4: Without Tail, Week 3 (08/10/25)

Figure 4.1-5: All Frames, Week 3 (08/10/25)

The tail ended up longer than anticipated. I referenced this video and a video of a fox jumping for the tail movement. 


4.2 FINAL SUBMISSION


Figure 4.2-1: Video — Without Arcs (Final Submission), Week 3 (08/10/25)

Figure 4.2-1: Video — Without Arcs (Final Submission), Week 3 (08/10/25)


5.0 FEEDBACK 

5.1 WEEK 3

Specific Feedback: 
  • Looks good.
  • Timing is OK.
  • Make sure the arc is more curved.
  • Final animation should be animated on "2".

5.2 WEEK 4

Specific Feedback: 
  • Tail is a bit too big, which makes it hard to judge.

6.0 REFLECTION 

New semester, new Adobe program for me to mess with.😌 Adobe Animate wasn't as difficult to use as I initially thought, and I finally got to animate something. It's been pretty good so far.😇 I'm excited to start work on the projects.


7.0 FURTHER READING 

7.1 WEEK 3 — THE BOUNCING BALL WITH A TAIL

Figure 7.1-1: Animation Lessons: The Bouncing Ball With A Tail by Cullan Sanders

Reference: Cullan Sanders. (2022, October 12). Animation Lessons: The Bouncing Ball With A Tail. YouTube. https://youtu.be/Xg5Cq5c5gvA?si=mVzQyxWVz4HEo82u

Key Takeaways:
  • The tail has one of three shapes: I, S, and C.
  • Do not alternate the shapes rhythmically; instead, consider what forces are being applied to the ball that influence the tail shape.

Comments

Popular posts from this blog

ADVANCED ANIMATION | EXERCISES

Week 1 –  Week 5 | 22/04/25 – 20/05/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Advanced Animation  | Section 01 | GCD61604 Exercises TABLE OF CONTENTS  1.0 LECTURES 2.0 INSTRUCTIONS 3.0 EXERCISE 1 — BOUNCING BALL ANIMATION     3.1 PROGRESS     3.2 FINAL SUBMISSION 4.0 EXERCISE 2 — BALL WITH TAIL ANIMATION     4.1 PROGRESS     4.2 FINAL SUBMISSION 5.0 EXERCISE 3  — GOOD POSES     5.1 PROGRESS     5.2 FINAL SUBMISSION 6.0 REFLECTION 7.0 FURTHER READING     7.1 WEEK 4 — THE BOUNCING BALL WITH A TAIL 1.0 LECTURES  1.1 WEEK 1 — INTRODUCTION & FLUIDITY Introduction We were introduced to Advanced Animation along with the expectations and objectives of the module. We were also shown some of our seniors' works  and given a taste of future assignments. Fluidity Due to Mr Kamal's absence during Week 2, we were taught Week 2's material this wee...

FILM STUDIES & CINEMATOGRAPHY | PROJECT 2 — PITCH BIBLE

Week 6 –  Week 9 | 29/10/24 – 19/11/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Film Studies & Cinematography | Section 01 | PVT60104 Project 2 — Pitch Bible TABLE OF CONTENTS  1.0 LECTURES 2.0 INSTRUCTIONS 3.0 PROJECT 2 — PITCH BIBLE     3.1 PROGRESS      3.2 FINAL SUBMISSION 4.0 REFLECTION 1.0 LECTURES  *Sidenote:  All lectures have been completed in Project 1 . 2.0 INSTRUCTIONS  3.0 PROJECT 2 — PITCH BIBLE  Instructions:   Create a pitch bible based on your story from Project 1. The pitch bible serves as a comprehensive document that communicates the concept, characters, visual style, and potential of the animation to potential investors, production companies, and distributors. Requirements: PPT: Format: A4 (landscape), PDF. Content: Cover Page (title and name). Logline. Product Specifications (genre, target audience, duration, technique). Synopsis. Theme. Character Description (chara...

ADVANCED ANIMATION | PROJECT 1 — WALK CYCLE

Week 5 – Week 6 | 20/05/25 – 27/05/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Advanced Animation | Section 01 | GCD61604 Project 1 — Walk Cycle TABLE OF CONTENTS  1.0 LECTURES 2.0 INSTRUCTIONS 3.0 PROJECT 1 — WALK CYCLE     3.1 VANILLA WALK     3.2 ATTITUDE WALK      3.3 FINAL SUBMISSION 4.0 FEEDBACK     4.1 WEEK 5     4.2 WEEK 6 5.0 REFLECTION 1.0 LECTURES  1.1 WEEK 5 —  1.2 WEEK 6 —  2.0 INSTRUCTIONS  3.0 PROJECT 1 — WALK CYCLE  Instructions:   3.1 VANILLA WALK Research Figure 3.1-1:   Vanilla Walk Reference , Week 5 (23/05/26) Animating Figure 3.1-2:  Attempt #1, Week 5 (23/05/26) *Ignore the floating arms. I know it looks weird.😭 My first pass at animating a human in Blender, based on the walk cycle reference from the Animator's Survival Kit. There are some issues that I immediately noticed right off the bat, partly because my reference was more...