Week 1 – Week 3 | 03/02/25 – 23/02/25
Emily Soh Ching-Ling | 0359478
Bachelor of Design (Honours) in Creative Media
Information Design | Section 01 | GCD60504
Exercises
TABLE OF CONTENTS
1.0 INSTRUCTIONS
2.0 LECTURES
2.1 WEEK 1 — TYPES OF INFOGRAPHICS
WHAT ARE INFOGRAPHICS:
- Infographics are used to:
- Increase engagement.
- Capture an audience's attention.
- Communicate ideas in a visual form.
- Different types of infographics are used in design and marketing to present information in a simple and visually appealing way.
- Infographics are a useful alternative to text-based content.
TYPES OF INFOGRAPHICS:
Figure 2.1-1: List Infographic |
- 1. List Infographic:
- Characteristics:
- Uses numbered lists.
- Has a lot of text and visuals.
- Purpose:
- To contextualise information using visuals.
- To make information more digestible.
Figure 2.1-2: Statistical Infographic |
- 2. Statistical Infographic:
- Characteristics:
- Uses visual representations of data (e.g. pie charts, bar graphs).
- Includes percentage radials and illustrations to help visualise data.
- Purpose: To make statistics easier to understand.
Figure 2.1-3: How-to Infographic |
- 3. How-to Infographic:
- Characteristics:
- Explains how to do something.
- Makes each step of a process easier to absorb.
- Purpose: To explain lengthy information without overwhelming the viewer.
- 4. Timeline Infographic:
- Characteristics:
- Diverse in terms of use.
- Events/milestones are arranged chronologically.
- Uses icons and illustrations alongside the timeline to represent each point.
- Purpose: To make complex information easier to follow.
Figure 2.1-5: Comparison Infographic |
- 5. Comparison Infographic:
- Characteristics: Has two or more distinct concepts presented side by side.
- Purpose:
- To help viewers understand the distinction between various concepts.
- To help viewers choose which option best suits them (for concepts with choices).
Figure 2.1-6: Map & Location Infographic |
- 6. Map & Location Infographic:
- Characteristics:
- Displays geographic-related data.
- Used extensively by companies and organisations.
- Purpose:
- To communicate demographic data.
- To make spatial relationships, trends, and patterns easier to understand.
Figure 2.1-7: Flowchart Infographic |
- 7. Flowchart Infographic:
- Characteristics:
- Describes steps of a process in sequential order.
- Examples of elements that may be included: Sequence of actions, inputs and outputs (i.e. materials/services entering and leaving the process), decisions that must be made, people involved, time involved, measurements.
- Feels more personal and resonates with audiences as flowcharts guide people individually.
- Purpose:
- To document a process.
- To communicate how a process is done.
- To plan a project.
Figure 2.1-8: Process Description Infographic |
- 8. Process Description Infographic:
- Characteristics:
- Describes the steps of a process in detail.
- Describes technical information/complex actions.
- Purpose:
- To highlight important steps.
- To simplify complex ideas by breaking them down and grouping them by category.
2.2 WEEK 2 — LATCH THEORY
WHAT IS LATCH THEORY:
- LATCH theory is a framework of organising information.
- Coined by Richard Saul Wurman.
LATCH THEORY:
Figure 2.2-1: Location |
- L — Location:
- Location = Physical/virtual locations.
- E.g. Web pages, databases, and geodetic reference points.
Figure 2.2-2: Alphabet |
- A — Alphabet:
- The easiest way to group information.
- E.g. Directories, contact lists, and indices.
Figure 2.2-3: Time |
- T — Time:
- Information is arranged in chronological order.
- E.g. Calendars, project timelines, and event logs.
- Effectively used in social media applications.
- E.g. Users are informed about the recent events in their contacts’ lives.
Figure 2.2-4: Category |
- C — Category:
- Category = Grouping of related items.
- Categories should be defined in a way that makes sense to the user.
- Frequently used to organise content on websites.
- Tools that help design relevant categories: Card Sorting.
Figure 2.2-5: Hierarchy |
- H — Hierarchy:
- Hierarchy = Arrangement of information by order.
- E.g. Size, cost (high to low, low to high), and popularity.
2.3 WEEK 3 — MILLER'S LAW OF MEMORY
MILLER'S LAW OF MEMORY:
Figure 2.3-1: The Magical Number 7, ± 2 |
- Miller's Law suggests that:
- The short-term memory of humans is incapable of remembering more than seven information groups at once.
- Short-term memory does not retain information for longer than 30 seconds.
- Origin of Miller's Law:
- Miller found that increasing the number of chunks of information above this threshold causes confusion and incorrect judgment.
- He called this point "channel capacity".
Figure 2.3-2: What You See VS What You Remember |
- Human brains process only a certain amount of information in any given communication, never to the full extent.
- The solution to Miller's Law: Clustering information into smaller chunks.
- Purpose of clustering:
- To organise information.
- To help users process, understand, and memorise information more easily.
2.4 WEEK 4 — MANUEL LIMA'S 9 DIRECTIVES MANIFESTO
MANUEL LIMA'S 9 DIRECTIVES MANIFESTO:
- 1. Form Follows Function:
- Form = The design of a product/service.
- Function = The purpose of a product/service. The function should be centred on an explanation.
- E.g. A wooden chair:
Data = Components of the chair.
Function = To be able to sit in. - Form does not follow data.
- The design (form) of the chair is derived from connecting different components (data) together, but it does not conform to the components.
- 2. Interactivity is Key:
- A design should encourage investigation, analysis, and learning in the user.
- The design's layout should lead users to the answers to their questions.
- 3. Cite Your Source:
- Designers should:
- Disclose where the data came from.
- If possible: Clarify what data was used and how it was extracted.
- Purpose/Why:
- To avoid misconception.
- To bring credibility and integrity to your work.
- 4. The Power of Narrative:
- Designers should: Elaborate information into stories.
- A design should be able to convey a message and compelling narrative.
- Purpose/Why:
- Humans love stories.
- Storytelling is a successful way to learn, discover, and spread information.
- 5. Do Not Glorify Aesthetics:
- Aesthetics should be seen as a consequence of a design, but not its goal.
- 6. Look for Relevancy:
- Relevance of a design = What users search for + what users see.
- High relevancy → Better comprehension and decision-making.
- 7. Embrace Time:
- Designers should have better time management.💀
- 8. Aspire for Knowledge:
- A design should:
- Be able to translate information → knowledge.
- Aim to make the information more intelligible and transparent.
- 9. Avoid Gratuitous Visualisations:
- A design should:
- ☑ Act as a cognitive filter for information.
- ☑ Clarify the information.
- ☒ Not add distractions to the information.
- ☒ Not complicate the information.
3.0 EXERCISE 1 — QUANTIFIABLE INFORMATION
Instructions:
- Gather a set of objects, such as Legos, buttons, marbles, rubber bands, coins, M&Ms, etc.
- Sort the objects into 2–5 categories, such as colours, shapes, patterns, and other quantifiable factors.
- Arrange the objects into a presentable layout or chart.
- The information must be presented as is and labelled with relevant indicators.
3.1 WIP
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Figure 3.1-1: Buttons & Tea Bag Collection, Week 1 (04/02/25) If anyone wants to sponsor an album or contribute to my collection, hmu ;) |
I chose buttons for this exercise, as I've gathered a wide variety over the years. I considered using my tea bag collection, but there are too many to fit in the canvas.😅
Grouped the buttons by type and material. When Mr Shamsul asked me how I planned on arranging the buttons, my first instinct was to sort them into spirals, because spirals and buttons are circular. However, that came off as very stereotypical, and so I was encouraged to find a more unique arrangement.
While sorting the buttons into bar charts, I realised the gaps between the buttons made the categories look less defined (partially because the A3 paper has limited space), so for my final design, I clumped the buttons together so that the categories were more clear-cut.
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Figure 3.1-3: Inspiration & Triangle Infographic (Sort by Button Material), Week 1 (04/02/25) |
Inspired by the infographic on the left, I grouped the buttons into triangular piles in descending order. I like that the varying sizes of the triangles create a sense of rhythm.
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Figure 3.1-4: Draft #1 & #2, Week 1 (04/02/25) |
I imported the final image into Procreate to draft out the text. I chose Draft #1 because the width of the triangles isn't that big and the categories have relatively long names (see: "horn / tortoiseshell" and "mother-of-pearl"), which would make reading difficult for Draft #2.
3.2 FINAL SUBMISSION
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Figure 3.2-1: Exercise 1 — Unsorted Buttons (Final Submission), Week 1 (04/02/25) |
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Figure 3.2-2: Exercise 1 — Sort by Button Type (Final Submission), Week 1 (04/02/25) |
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Figure 3.2-3: Exercise 1 — Sort by Button Material (Final Submission), Week 1 (04/02/25) |
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Figure 3.2-4: Exercise 1 — Final Design (Final Submission), Week 1 (04/02/25) |
4.0 EXERCISE 2 — LATCH INFOGRAPHIC POSTER
Instructions:
- Organise a group of information into a visual poster.
- You must utilise at least four LATCH principles.
- You can reuse images but have to create the rest of the visuals.
- Requirements:
- Software: Any digital photo-editing/illustration software.
- Size: A4.
4.1 RESEARCH
Figure 4.1-1: Research, Week 2 (12/02/25)
I decided to make a map infographic of my all-time favourite game, Octopath Traveler II. It would function as a summarised guide for the game's story-centric bosses, with the bosses' location, difficulty level, weaknesses, etc.
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Figure 4.1-2: Mood Board, Week 2 (13/02/25) |
4.2 SKETCHES
I debated between a brown/vintage (Sketch #4) or dark blue/purple (Sketch #5) colour palette for the infographic, as the original game is very warm-toned but later switches to a purplish tone once the player starts the final chapter.
While sketching, I realised I had too much information to fit into an A4 infographic, so I trimmed it down to the main story bosses and left out the details of the final chapter bosses. I figured most people may not even know about the final chapter bosses as they are optional and would like to see for themselves.
I did some colour exploration and ultimately went with the dark blue/purple colour palette. The dark blue contrasts well with the secondary colours (there are eight main stories in this game; I colour-coded the bosses according to the story they are in so that the map is easier to read).
I like the layout of Sketch #3 and #5, however, I'm worried that there won't be enough space for the text and that the details on the map will be difficult to see in #3. I chose to digitise Sketch #5 for the sake of clarity.
- The map is bigger and stretches across the width of the canvas.
- The design is symmetrically balanced, however the asymmetrical map breaks up the monotony.
4.3 DIGITISATION
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Figure 4.3-1: Map, Week 3 (19/02/25) Software: Procreate |
I recreated the game map based on this interactive fan-made version. I used a textured oil paint brush (main story bosses) and an ink brush (final chapter bosses) to make it seem like the map was drawn on.
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Figure 4.3-2: Icons — Boss Weaknesses & Shield Points, Week 3 (19/02/25) Software: Procreate |
I recreated the weaknesses and shield point icons with a slightly tweaked colour scheme that matched the rest of my infographic. I thought of pixelating the icons to match the bitmap look the game had, however decided against it as the icons are already very small.
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Figure 4.3-3: Titles, Week 3 (21/02/25) |
Title #1 looked great in theory, but once I digitised it, it looked off-putting. I figured the "OCTOPATH TRAVELER II" was too long and put the "II" in a separate row (Title #2). Even worse. Eventually realised the title didn't have to be fancy and complicated and made Title #3.
4.4 FINAL SUBMISSION
5.0 FEEDBACK
5.1 WEEK 1
Specific Feedback:
- Mr Shamsul:
- @ Spiral infographic idea: Spirals are very common. Consider something outside of the box.
- @ Triangle infographic: It's a little random-looking without the labels, but otherwise it's OK.
- Mr Fauzi:
- @ Triangle infographic: The shapes are interesting and eye-catching. Very good.
5.2 WEEK 3
Specific Feedback (Mr Shamsul):
- @ Mood board: Good visual references. Play around with the title to make things interesting.
- You can use the same typefaces used in the game for harmony.
- Be sure to utilise design principles.
- You can add a legend to the bottom of the infographic for the icons.
6.0 REFLECTION
The biggest takeaway from this is learning where to cut down on information. If I could redo Exercise 2, I probably would've focused my infographic on the boss battles of one specific character instead of all eight. Fitting all relevant information into the poster was a tight fit.😅
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