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INFORMATION DESIGN | EXERCISES


Week 1 – Week 3 | 03/02/25 – 23/02/25
Emily Soh Ching-Ling | 0359478
Bachelor of Design (Honours) in Creative Media
Information Design | Section 01 | GCD60504
Exercises


TABLE OF CONTENTS 



1.0 INSTRUCTIONS 



2.0 LECTURES 

2.1 WEEK 1 — TYPES OF INFOGRAPHICS

WHAT ARE INFOGRAPHICS:
  • Infographics are used to:
    • Increase engagement.
    • Capture an audience's attention.
    • Communicate ideas in a visual form.
  • Different types of infographics are used in design and marketing to present information in a simple and visually appealing way.
  • Infographics are a useful alternative to text-based content.

TYPES OF INFOGRAPHICS:

Figure 2.1-1: List Infographic
    • 1. List Infographic:
      • Characteristics:
        • Uses numbered lists.
        • Has a lot of text and visuals.
      • Purpose:
        • To contextualise information using visuals.
        • To make information more digestible.

    Figure 2.1-2: Statistical Infographic
      • 2. Statistical Infographic:
        • Characteristics:
          • Uses visual representations of data (e.g. pie charts, bar graphs).
          • Includes percentage radials and illustrations to help visualise data.
        • Purpose: To make statistics easier to understand.

      Figure 2.1-3: How-to Infographic
        • 3. How-to Infographic:
          • Characteristics:
            • Explains how to do something.
            • Makes each step of a process easier to absorb.
          • Purpose: To explain lengthy information without overwhelming the viewer.

        Figure 2.1-4: Timeline Infographic
          • 4. Timeline Infographic:
            • Characteristics:
              • Diverse in terms of use.
              • Events/milestones are arranged chronologically.
              • Uses icons and illustrations alongside the timeline to represent each point.
            • Purpose: To make complex information easier to follow.

          Figure 2.1-5: Comparison Infographic
            • 5. Comparison Infographic:
              • Characteristics: Has two or more distinct concepts presented side by side.
              • Purpose:
                • To help viewers understand the distinction between various concepts.
                • To help viewers choose which option best suits them (for concepts with choices).

            Figure 2.1-6: Map & Location Infographic
              • 6. Map & Location Infographic:
                • Characteristics:
                  • Displays geographic-related data.
                  • Used extensively by companies and organisations.
                • Purpose: 
                  • To communicate demographic data.
                  • To make spatial relationships, trends, and patterns easier to understand.

              Figure 2.1-7: Flowchart Infographic
              • 7. Flowchart Infographic:
                • Characteristics:
                  • Describes steps of a process in sequential order.
                  • Examples of elements that may be included: Sequence of actions, inputs and outputs (i.e. materials/services entering and leaving the process), decisions that must be made, people involved, time involved, measurements.
                  • Feels more personal and resonates with audiences as flowcharts guide people individually.
                • Purpose: 
                  • To document a process.
                  • To communicate how a process is done.
                  • To plan a project.

              Figure 2.1-8: Process Description Infographic
              • 8. Process Description Infographic:
                • Characteristics:
                  • Describes the steps of a process in detail.
                  • Describes technical information/complex actions.
                • Purpose:
                  • To highlight important steps.
                  • To simplify complex ideas by breaking them down and grouping them by category.

              2.2 WEEK 2 — LATCH THEORY

              WHAT IS LATCH THEORY:
              • LATCH theory is a framework of organising information.
              • Coined by Richard Saul Wurman.

              LATCH THEORY:

              Figure 2.2-1: Location
              • L — Location:
                • Location = Physical/virtual locations.
                • E.g. Web pages, databases, and geodetic reference points.

              Figure 2.2-2: Alphabet
              • — Alphabet:
                • The easiest way to group information.
                • E.g. Directories, contact lists, and indices.

              Figure 2.2-3: Time
              • — Time:
                • Information is arranged in chronological order.
                • E.g. Calendars, project timelines, and event logs.
                • Effectively used in social media applications.
                • E.g. Users are informed about the recent events in their contacts’ lives.

              Figure 2.2-4: Category
              • — Category:
                • Category = Grouping of related items.
                • Categories should be defined in a way that makes sense to the user.
                • Frequently used to organise content on websites.
                • Tools that help design relevant categories: Card Sorting.

              Figure 2.2-5: Hierarchy
              • — Hierarchy:
                • Hierarchy = Arrangement of information by order.
                • E.g. Size, cost (high to low, low to high), and popularity.

              2.3 WEEK 3 — MILLER'S LAW OF MEMORY

              MILLER'S LAW OF MEMORY:

              INLINE millerslaw
              Figure 2.3-1: The Magical Number 7, ± 2
              • Miller's Law suggests that:
                • The short-term memory of humans is incapable of remembering more than seven information groups at once.
                • Short-term memory does not retain information for longer than 30 seconds.
              • Origin of Miller's Law:
                • Miller found that increasing the number of chunks of information above this threshold causes confusion and incorrect judgment.
                • He called this point "channel capacity".

              Figure 2.3-2: What You See VS What You Remember
              • Human brains process only a certain amount of information in any given communication, never to the full extent.

              Figure 2.3-3: Miller's Law in UX

              Figure 2.3-4: Example of Miller's Law: Netflix
              • The solution to Miller's Law: Clustering information into smaller chunks
              • Purpose of clustering:
                • To organise information.
                • To help users process, understand, and memorise information more easily.

              2.4 WEEK 4 — MANUEL LIMA'S 9 DIRECTIVES MANIFESTO

              MANUEL LIMA'S 9 DIRECTIVES MANIFESTO:
              • 1. Form Follows Function:
                • Form = The design of a product/service.
                • Function = The purpose of a product/service. The function should be centred on an explanation.
                • E.g. A wooden chair:
                  Data = Components of the chair.
                  Function = To be able to sit in.
                • Form does not follow data.
                • The design (form) of the chair is derived from connecting different components (data) together, but it does not conform to the components.
              • 2. Interactivity is Key:
                • A design should encourage investigation, analysis, and learning in the user.
                • The design's layout should lead users to the answers to their questions.
              • 3. Cite Your Source:
                • Designers should:
                  • Disclose where the data came from.
                  • If possible: Clarify what data was used and how it was extracted.
                • Purpose/Why: 
                  • To avoid misconception.
                  • To bring credibility and integrity to your work.
              • 4. The Power of Narrative:
                • Designers should: Elaborate information into stories.
                • A design should be able to convey a message and compelling narrative.
                • Purpose/Why:
                  • Humans love stories.
                  • Storytelling is a successful way to learn, discover, and spread information.
              • 5. Do Not Glorify Aesthetics:
                • Aesthetics should be seen as a consequence of a design, but not its goal.
              • 6. Look for Relevancy:
                • Relevance of a design = What users search for + what users see.
                • High relevancy → Better comprehension and decision-making.
              • 7. Embrace Time:
                • Designers should have better time management.💀
              • 8. Aspire for Knowledge:
                • A design should: 
                  • Be able to translate information → knowledge.
                  • Aim to make the information more intelligible and transparent.
              • 9. Avoid Gratuitous Visualisations:
                • A design should:
                  • ☑ Act as a cognitive filter for information.
                  • ☑ Clarify the information.
                  • ☒ Not add distractions to the information.
                  • ☒ Not complicate the information.

              3.0 EXERCISE 1 — QUANTIFIABLE INFORMATION 

              Instructions: 
              1. Gather a set of objects, such as Legos, buttons, marbles, rubber bands, coins, M&Ms, etc.
              2. Sort the objects into 2–5 categories, such as colours, shapes, patterns, and other quantifiable factors.
              3. Arrange the objects into a presentable layout or chart.
              4. The information must be presented as is and labelled with relevant indicators.

              3.1 WIP

              Figure 3.1-1: Buttons & Tea Bag Collection, Week 1 (04/02/25)
              If anyone wants to sponsor an album or contribute to my collection, hmu ;)

              I chose buttons for this exercise, as I've gathered a wide variety over the years. I considered using my tea bag collection, but there are too many to fit in the canvas.😅

              Figure 3.1-2: Sort by Button Type & Material, Week 1 (04/02/25)
              *Sidenote: I'm using neutral-coloured paper so that the white buttons are visible. Definitely not because I forgot to lay out regular paper before sorting.

              Grouped the buttons by type and material. When Mr Shamsul asked me how I planned on arranging the buttons, my first instinct was to sort them into spirals, because spirals and buttons are circular. However, that came off as very stereotypical, and so I was encouraged to find a more unique arrangement.

              While sorting the buttons into bar charts, I realised the gaps between the buttons made the categories look less defined (partially because the A3 paper has limited space), so for my final design, I clumped the buttons together so that the categories were more clear-cut.  

              Figure 3.1-3: Inspiration & Triangle Infographic (Sort by Button Material), Week 1 (04/02/25)

              Inspired by the infographic on the left, I grouped the buttons into triangular piles in descending order. I like that the varying sizes of the triangles create a sense of rhythm. 

              Figure 3.1-4: Draft #1 & #2, Week 1 (04/02/25)

              I imported the final image into Procreate to draft out the text. I chose Draft #1 because the width of the triangles isn't that big and the categories have relatively long names (see: "horn / tortoiseshell" and "mother-of-pearl"), which would make reading difficult for Draft #2.


              3.2 FINAL SUBMISSION


              Figure 3.2-1: Exercise 1 — Unsorted Buttons (Final Submission), Week 1 (04/02/25)

              Figure 3.2-2: Exercise 1 — Sort by Button Type (Final Submission), Week 1 (04/02/25)

              Figure 3.2-3: Exercise 1 — Sort by Button Material (Final Submission), Week 1 (04/02/25)

              Figure 3.2-4: Exercise 1 — Final Design (Final Submission), Week 1 (04/02/25)


              4.0 EXERCISE 2 — LATCH INFOGRAPHIC POSTER 

              Instructions: 
              1. Organise a group of information into a visual poster.
              2. You must utilise at least four LATCH principles.
              3. You can reuse images but have to create the rest of the visuals.
              4. Requirements:
                1. Software: Any digital photo-editing/illustration software.
                2. Size: A4.

              4.1 RESEARCH

              Figure 4.1-1: Research, Week 2 (12/02/25)

              I decided to make a map infographic of my all-time favourite game, Octopath Traveler II. It would function as a summarised guide for the game's story-centric bosses, with the bosses' location, difficulty level, weaknesses, etc.

              Figure 4.1-2: Mood Board, Week 2 (13/02/25)


              4.2 SKETCHES

              Figure 4.2-1: Brown VS Dark Blue/Purple, Week 3 (17/02/25)

              I debated between a brown/vintage (Sketch #4) or dark blue/purple (Sketch #5) colour palette for the infographic, as the original game is very warm-toned but later switches to a purplish tone once the player starts the final chapter. 

              Figure 4.2-2: Sketches, Week 3 (17/02/25)

              While sketching, I realised I had too much information to fit into an A4 infographic, so I trimmed it down to the main story bosses and left out the details of the final chapter bosses. I figured most people may not even know about the final chapter bosses as they are optional and would like to see for themselves.

              I did some colour exploration and ultimately went with the dark blue/purple colour palette. The dark blue contrasts well with the secondary colours (there are eight main stories in this game; I colour-coded the bosses according to the story they are in so that the map is easier to read). 

              I like the layout of Sketch #3 and #5, however, I'm worried that there won't be enough space for the text and that the details on the map will be difficult to see in #3. I chose to digitise Sketch #5 for the sake of clarity. 
              • The map is bigger and stretches across the width of the canvas.
              • The design is symmetrically balanced, however the asymmetrical map breaks up the monotony. 


              4.3 DIGITISATION

              Figure 4.3-1: Map, Week 3 (19/02/25)
              Software: Procreate

              I recreated the game map based on this interactive fan-made version. I used a textured oil paint brush (main story bosses) and an ink brush (final chapter bosses) to make it seem like the map was drawn on. 

              Figure 4.3-2: Icons — Boss Weaknesses & Shield Points, Week 3 (19/02/25)
              Software: Procreate

              I recreated the weaknesses and shield point icons with a slightly tweaked colour scheme that matched the rest of my infographic. I thought of pixelating the icons to match the bitmap look the game had, however decided against it as the icons are already very small.

              Figure 4.3-3: Titles, Week 3 (21/02/25)

              Title #1 looked great in theory, but once I digitised it, it looked off-putting. I figured the "OCTOPATH TRAVELER II" was too long and put the "II" in a separate row (Title #2). Even worse. Eventually realised the title didn't have to be fancy and complicated and made Title #3.


              4.4 FINAL SUBMISSION


              Figure 4.4-1: Exercise 2 — Final Design (Final Submission), Week 3 (21/02/24)


              5.0 FEEDBACK 

              5.1 WEEK 1

              Specific Feedback: 
              • Mr Shamsul:
                • @ Spiral infographic idea: Spirals are very common. Consider something outside of the box.
                • @ Triangle infographic: It's a little random-looking without the labels, but otherwise it's OK.
              • Mr Fauzi:
                • @ Triangle infographic: The shapes are interesting and eye-catching. Very good.

              5.2 WEEK 3

              Specific Feedback (Mr Shamsul): 
              • @ Mood board: Good visual references. Play around with the title to make things interesting.
              • You can use the same typefaces used in the game for harmony.
              • Be sure to utilise design principles.
              • You can add a legend to the bottom of the infographic for the icons.

              6.0 REFLECTION 

              The biggest takeaway from this is learning where to cut down on information. If I could redo Exercise 2, I probably would've focused my infographic on the boss battles of one specific character instead of all eight. Fitting all relevant information into the poster was a tight fit.😅

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