Week 1 – Week 2 | 06/02/24 – 14/02/24
Emily Soh Ching-Ling | 0359478
Bachelor of Design (Honours) in Creative Media
Design Principles | Section 01 | GCD60804
Lecture Notes
TABLE OF CONTENTS
1.0 ELEMENTS & PRINCIPLES OF DESIGN
ELEMENTS OF DESIGN:
- Design elements are individual "building blocks".
 - Point, line, shape, form, texture, space, and colour.
 
PRINCIPLES OF DESIGN:
- Design principles are rules that guide the arrangement of the elements.
 - Contrast, balance, emphasis, rule of thirds, repetition / pattern / rhythm, movement, hierarchy, alignment, harmony, unity, and proportion.
 
2.0 CONTRAST & GESTALT THEORY
CONTRAST:
- Definition of Contrast: The juxtaposition of strongly dissimilar elements.
 - Purpose:
 - To provide visual interest.
 - To emphasise a point.
 - To express content.
 - Types of Contrast: Colour, shapes.
 
![]()  | 
| Figure 2.0-1: Contrast — Joker (Warner Bros., 2019) Joker (bright and saturated) contrasts against the background (dull and grey).  | 
GESTALT THEORY:
- Definition of "Gestalt" (in German): Shape / form.
 - Definition of Gestalt Theory: Rules that describe how the human eye perceives visual elements.
 - Purpose:
 - To reduce complex scenes into simple shapes.
 - To show how the human eye perceives multiple shapes as a single form.
 - 1. Principle of Similarity:
 - Similar elements are perceived as a group, even if those elements are separated.
 - 2. Principle of Continuation:
 - The human eye follows the lines and curves in a design, and prefers to see a continuous flow of visual elements.
 - 3. Principle of Closure:
 - Complete shapes are preferred over incomplete shapes.
 - If the visual elements are incomplete, the human eye fills in the missing visual information.
 - 4. Principle of Proximity:
 - Elements that are placed together are perceived as a group.
 - 5. Principle of Figure / Ground:
 - Objects are perceived as either in the foreground or the background.
 - Figure: Objects that stand out.
 - Ground: Objects that recede into the back.
 - 6. Law of Symmetry & Order:
 - Symmetrical elements are perceived as a group.
 
3.0 BALANCE & EMPHASIS
BALANCE:
- Definition of Balance:
 - The distribution of visual weight in a work of design.
 - The visual equilibrium of elements causes the image to appear balanced.
 - 1. Symmetrical Balance:
 - Has equal visual weight on either side of a fulcrum.
 - Bilateral Balance: Equal arrangement of elements on either side of a central axis (horizontally / vertically).
 - Radial Balance: Equal arrangement of elements around a central point.
 - Approximate Symmetry: Equivalent but non-identical elements are arranged around a fulcrum.
 - 2. Asymmetrical Balance:
 - Has unequal visual weight on both sides of a composition.
 - One side of the composition may contain a dominant focal point, which is balanced out with other non-dominant focal points on the other side.
 - Purpose:
 - More dynamic and interesting.
 - Evokes feelings of modernism, movement, energy, and vitality.
 - Offers visual variety.
 
THE GOLDEN RATIO:
- AKA: Phi, Golden Mean, Golden Section.
 - Definition of Golden Ratio: A mathematical concept and number that goes on indefinitely.
 - Derived from the Fibonacci sequence.
 - Perceived as the representative of perfect beauty.
 - Purpose: A guide to creating visual balance, harmony, and structure in design work.
 
RULE OF THIRDS:
EMPHASIS:
- Purpose: To create dominance and focus in a design work.
 - Types of Emphasis: Colour, shape, value.
 
![]()  | 
| Figure 3.0-4: Emphasis The flowers and the bird are the focal points of this composition due to their bright, saturated colour.  | 
4.0 REPETITION & MOVEMENT
REPETITION:
- Purpose:
 - To make a work of design seem active.
 - To create rhythm and pattern.
 - To provide variety (i.e. a slight difference in elements, including angles, exposure, composition, etc.).
 - To avoid monotony.
 - To increase visual excitement by enriching surface interest.
 
| Figure 4.0-1: Repetition Five models of similar heights and clothing are posing differently.  | 
MOVEMENT:
- Definition of Movement: The way a design leads the eye in, around, and through a composition / The path the eye follows.
 - Movement occurs when elements in a composition seem to be moving.
 - How is Movement Formed: Depending on the type of shapes, forms, lines, and curves used.
 
| Figure 4.0-2: Movement The words appear to be moving when scrolling past.  | 
HIERARCHY:
- Definition of Hierarchy: The choreography of content in a composition.
 - Purpose:
 - To communicate information.
 - To convey meaning.
 - To aid in navigation through a composition.
 
| Figure 4.0-3: Hierarchy We notice the image first, the title second, and the subtitle third.  | 
ALIGNMENT:
- Definition of Alignment: The placement of elements in a way where 1. The edges line up along common rows and columns, or 2. The bodies line up along a common centre.
 - Purpose:
 - To create a sense of unity and cohesion, contributing to a design's perceived stability.
 - To lead the eye through a design.
 
| Figure 4.0-4: Alignment Left Side: Subtitle and website link line up with the title. Right Side: Text is flushed right. Edges of the image line up with the text from either side.  | 
5.0 HARMONY & UNITY
HARMONY:
- Definition of Harmony: The sense that all elements in a design fit together (e.g. they have the same theme, aesthetic, mood, etc.).
 - Harmony involves the selection of elements that share a common trait.
 - Harmony without variety is monotony.
 
- Definition of Unity: The repetition of certain elements (e.g. colour, shape, material) in a design that pulls the look together.
 - Purpose:
 - To create a sense of oneness.
 - To create a theme.
 
| Figure 5.0-2: Unity Repetition of the colours grey and pink, and highly textured circles.  | 
SCALE & PROPORTION:
- 1. Scale:
 - Definition of Scale: The size of an object in relation to other objects in a composition.
 - Purpose: To illustrate details based on the relative sizes of objects.
 - How to Determine Scale:
 - 1. Actual measurement
 - 2. Visual estimates based on comparison
 - Examples of Scale: Architectural drawings, scale models.
 - Substantial deviation from a normal scale relationship can create dramatic results and visual interest in a composition.
 - 2. Proportion:
 - Definition of Proportion: The size of the parts of an object in relation to other parts of the same object, i.e. ratio.
 - Purpose: To create harmony and unity.
 
6.0 SYMBOL, WORD & IMAGE
SYMBOL:
- Definition of Symbol: A sign, shape, or object used to represent something else.
 - 1. Pictorial Symbols: Image-related and simplified pictures.
 - 2. Abstract Symbols: Look like less-detailed versions of the objects they represent.
 - 3. Arbitrary Symbols:
 - Have no resemblance to what they represent.
 - The symbol is invented with meaning.
 - Arbitrary symbols are learned.
 - Many are based on geometric shapes and colours.
 
- Definition of Typography: The design and arrangement of text to convey a message / concept.
 - Purpose:
 - To allow users / viewers to relate to a brand / concept.
 - To deepen the meaning of the design.
 - Suitable typeface and strategic positioning of type — To create hierarchy and balance in a design.
 
7.0 VISUAL ANALYSIS
VISUAL ANALYSIS:
- 1. Phase 1 — Observation:
 - Look closely and identify the visual elements of a design, AKA what can be seen on the surface level.
 - Describe the visual elements accurately in your own words.
 - Do not read beforehand about the design.
 - 2. Phase 2 — Analysis:
 - Think about your observations.
 - Make statements about the design work based on the evidence (AKA observations).
 - Think about how specific visual elements combine to create design principles, and the effects on the viewer.
 - 3. Phase 3 — Interpretation:
 - Combine your observations, analysis, facts about the design / designer, and historical context.
 - E.g. What is the meaning of this design? What is the purpose of its creation?
 









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