Skip to main content

DESIGN PRINCIPLES | FINAL COMPILATION


Week 1 – Week 8 | 06/02/24 – 25/03/24
Emily Soh Ching-Ling | 0359478
Bachelor of Design (Honours) in Creative Media
Design Principles | Section 01 | GCD60804
Final Compilation


TABLE OF CONTENTS


1.0 TASK 1–3 QUICK LINKS



2.0 FINAL DESIGN


Figure 2.0-1: Task 3 — JPEG (Final Submission), Week 8 (25/03/24)
Emily Soh Ching-Ling_[REC: DOOMSDAY]_Task 3


3.0 BLOG PDF


Figure 3.0-1: Emily Soh Ching-Ling_202402_Design Principles Blog, Week 7 (22/03/24)


4.0 REFLECTION 

WHAT HAVE I LEARNT IN THIS MODULE?
  • As one would expect from a module called Design Principles, I learnt about —you guessed it— design principles. What makes a composition appealing, what doesn't, how subtle change can influence one's perception of something... It's fascinating how much of design is actually psychological. The science behind art, if you will.
WHAT DID I ENJOY THE MOST?
  • Oddly enough, the constructive criticism. I like how clear and concise Dr Jinchi's feedback is. It's a refreshing change from the ambiguous and at times confusing feedback I've had from previous tutors. Her feedback makes me think critically about my designs without feeling discouraged — it's a hard balance to strike.
WHAT DID I NOT ENJOY THE MOST?
  • Finding out that some of my batch mates are copycats, and bad ones at that. It became apparent during the writing-based assignments (i.e. Task 1 and 2). It's one thing to look at my blog for inspiration, it's another to copy my lecture notes, brief recaps and writing word-for-word to the point where it's obviously not written by them when compared with their previous work. At least be creative with your stealing. They say imitation is the sincerest form of flattery so I'll take it that I've done well, but damn if it isn't annoying.
  • *Sidenote: This has nothing specifically to do with Design Principles. DP just helped with the realisation.
WHAT HAVE I LEARNT ABOUT MYSELF THROUGH THIS MODULE?
  • That I really like doom art :P Jokes aside, I've noticed a pattern in the creative media I consume. From books to games to videos, I gravitate towards dead worlds and bleak settings, to the point where it leaks out into my own creations. You are what you eat, I suppose.
WHAT HAS CHANGED AND WHAT HAS NOT IN MY LEARNING JOURNEY?
  • For the most part, I've stayed relatively the same. I learnt how to be more analytical and in-depth with my explanations. I've become more efficient at sketching now that I'm more familiar with Procreate. That seems to be about it.
WHAT COULD BE IMPROVED IN THIS MODULE?
  • Nothing in particular, surprisingly. Even with thorough head-scratching, I can't think of anything to complain about. The module is well-paced, the atmosphere during class is positive, the assignment workload is stimulating but not soul-crushing, my instructor is attentive and easy to talk to — what more can I ask for?

Comments

Popular posts from this blog

ADVANCED ANIMATION | EXERCISES

Week 1 –  Week 5 | 22/04/25 – 20/05/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Advanced Animation  | Section 01 | GCD61604 Exercises TABLE OF CONTENTS  1.0 LECTURES 2.0 INSTRUCTIONS 3.0 EXERCISE 1 — BOUNCING BALL ANIMATION     3.1 PROGRESS     3.2 FINAL SUBMISSION 4.0 EXERCISE 2 — BALL WITH TAIL ANIMATION     4.1 PROGRESS     4.2 FINAL SUBMISSION 5.0 EXERCISE 3  — GOOD POSES     5.1 PROGRESS     5.2 FINAL SUBMISSION 6.0 FEEDBACK 7.0 REFLECTION      7.1 EXPERIENCE      7.2 OBSERVATIONS      7.3 FINDINGS 1.0 LECTURES  1.1 WEEK 1 — INTRODUCTION We were introduced to Advanced Animation along with the expectations and objectives of the module. We were also shown some of our seniors' works  and given a taste of future assignments. 1.2 WEEK 3 —  2.0 INSTRUCTIONS  3.0 EXERCISE 1 — BOUNCING BALL ANIMA...

MAJOR PROJECT I | TASK 3 — CONCEPT PRESENTATION

Week 6 –  Week 7 | 11/03/25 – 18/03/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Major Project I | Section 01 | PRJ64904 Task 3 — Concept Presentation TABLE OF CONTENTS  1.0 INSTRUCTIONS 2.0 TASK 3 — CONCEPT PRESENTATION     2.1 ENVIRONMENT DESIGN PIPELINE      2.2 FINAL SUBMISSION 3.0 FEEDBACK      3.1 WEEK 7 4.0 REFLECTION 1.0 INSTRUCTIONS  2.0 TASK 3 — CONCEPT PRESENTATION  Instructions:   Project Integration & Feasibility: Clearly define the project concept. Highlight how it evolved from Task 1 to Task 2. Demonstrate how initial ideas were refined and expanded upon (iterative design and technical research). Design Execution & Development: Showcase the final design/concept art (character model sheets, character poses and expressions, environment design, storyboards, animatics, etc.). Provide visual evidence (e.g. mood boards, wireframes, breakdowns, animation previews). Explai...

MAJOR PROJECT I | TASK 1 — PROPOSAL DEVELOPMENT

Week 1 –  Week 4 | 04/02/25 – 25/02/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Major Project I | Section 01 | PRJ64904 Task 1 — Proposal Development TABLE OF CONTENTS  1.0 INSTRUCTIONS 2.0 TASK 1 — PROPOSAL DEVELOPMENT     2.1 IDEATION     2.2 GAMEPLAY & STORYLINE     2.3 ART DIRECTION      2.4 FINAL SUBMISSION 3.0 FEEDBACK     3.1 WEEK 1     3.2 WEEK 2     3.3 WEEK 3     3.4 WEEK 4 4.0 REFLECTION 1.0 INSTRUCTIONS  2.0 TASK 1 — PROPOSAL DEVELOPMENT  Instructions:   As a group, present an innovative concept that introduces social, cultural and/or economic value to the target audience within your field of specialisation. Research current technologies and design trends that influence your field of specialisation. Your project must address the gap you have discovered with realised ideas and solutions. Brainstorm and develop a project proposa...