Skip to main content

DESIGN PRINCIPLES | TASK 2 — VISUAL ANALYSIS


Week 3 – Week 5 | 21/02/24 – 08/03/24
Emily Soh Ching-Ling | 0359478
Bachelor of Design (Honours) in Creative Media
Design Principles | Section 01 | GCD60804
Task 2 — Visual Analysis


TABLE OF CONTENTS


1.0 INSTRUCTIONS 



2.0 TASK 2 — VISUAL ANALYSIS

Instructions: 
  1. Write a 300–350-word visual analysis of the selected design from Task 1.
  2. Include reference links when applicable.

2.1 ARTWORK

Figure 2.1-1: Project S 4: Poison Swamps by Anton Fadeev, Year: 2023, Size: N/A, Medium: Digital
UNSDG Goal 15: Life on Land
Week 3 (21/02/24)


2.2 PHASE 1 — OBSERVATION

This artwork is in landscape format. There is a large animal skeleton with a tiny humanoid figure in the centre of the artwork, surrounded by withered trees and other vegetation on the sides. There is a pool of water at the bottom of the image. There are grainy particle effects scattered throughout the piece. This artwork is darker around the sides and bottom, while lighter in the centre and on top. This artwork is largely monochromatic, the main colour being green with minor red and yellow accents. 


2.3 PHASE 2 — ANALYSIS

This artwork is asymmetrically balanced and utilises the rule of thirds, with the skeleton landing on one of the rule of thirds' intersections. Emphasis is placed on the animal skeleton, which is around the centre of the artwork. The skeleton also contrasts against the lighter background. The monochromatic colour palette of the artwork creates a sense of oneness and unity, bringing harmony to the overall composition. The red of the mushrooms and the yellow of the humanoid figure create variation in the composition (harmony). From the scale of the skeleton and humanoid figure, the viewer can infer that the skeleton is either very big, or the figure is very small. A repetition of trees can be found from the sides to the background.


2.4 PHASE 3 — INTERPRETATION

Anton Fadeev's work often follows themes of environmentalism and self-destruction. In the case of Poison Swamps (Figure 2.1-1), it follows both. 

The subjects in his environmental pieces — which tend to be humans and animals — showcase the sheer vastness of nature compared to humanity (e.g. Figure 2.4-1). 

Figure 2.4-1: Green Sketches by Anton Fadeev, Year: 2017, Size: N/A, Medium: Digital (Photoshop)
The larger-than-life roses tower above the adventurer.
Week 3 (21/02/24)

On the other hand, the self-destruction aspect of his work shows the consequences of human actions biting them in the back (e.g. Figure 2.4-2).

Figure 2.4-2: Bad Idea by Anton Fadeev, Year: 2017, Size: N/A, Medium: Digital (Photoshop)
A group of poachers steal the eggs of an owl. As a result, the owl swoops in and attacks them.
Week 3 (21/02/14)

Based on his previous work, I believe that Poison Swamps is a portrayal of humanity's self-destruction through the environment, how we have forgotten that we are a part of the environment we exploit and harm. It is a warning that we are the harbingers of our doom and that we only have ourselves to blame when future generations inherit a ruined Earth.


3.0 FEEDBACK

3.1 WEEK 3

Specific Feedback: 
  • Phase 1 & 2: 
    • Nicely done.
    • Design principles are clearly stated and described.
    • Additional design principles found can be added to Task 1.
  • Phase 3 (progress: up till Figure 2.4-2): 
    • Nicely done.
    • A final conclusion will wrap it up just fine. 
  • After returning from Osaka (Week 5), let Dr Jinchi take a final look.

4.0 REFLECTION 

4.1 EXPERIENCE

As in Task 1, pretty alright and doable. I've got nothing notable to comment on.

4.2 OBSERVATIONS

It takes going into the details to see the bigger picture sometimes. I found a lot more design principles in Poison Swamps when I started the analysing process compared to when I was simply observing it in Task 1.

Comments

Popular posts from this blog

MAJOR PROJECT II | COMPILATION

Week 1 –  Week 7 | 03/02/25 – 22/03/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Major Project II | Section 06 | PRJ64804 Compilation TABLE OF CONTENTS  1.0 INSTRUCTIONS 2.0 COMPILATION       2.1 PROJECT RECAP     2.2  PRE-MPII PROGRESS     2.3 MAJOR CHANGES SINCE MPI     2.4 ENVIRONMENTAL ASSETS     2.5 CHARACTER ASSETS (SCRAPPED)      2.6 FINAL SUBMISSION 3.0 FEEDBACK 4.0 REFLECTION 1.0 INSTRUCTIONS  2.0 COMPILATION  Instructions: 2.1 PROJECT RECAP This is a continuation of Major Project I . I will be working on the VR game, Quest of Twelve , with the same group members: Emily Soh Ching-Ling, me  (Digital Animation). Lim En Yu (Digital Animation). Low Li Vern  (Digital Animation). Ng Kar Yee (Immersive Design). Quest of Twelve  is an educational 3D VR game about the twelve Chinese animal zodiacs. The player is introduced to the Chinese zodia...

MAJOR PROJECT I | TASK 3 — CONCEPT PRESENTATION

Week 6 –  Week 7 | 11/03/25 – 18/03/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Major Project I | Section 01 | PRJ64904 Task 3 — Concept Presentation TABLE OF CONTENTS  1.0 INSTRUCTIONS 2.0 TASK 3 — CONCEPT PRESENTATION     2.1 ENVIRONMENT DESIGN PIPELINE      2.2 FINAL SUBMISSION 3.0 FEEDBACK      3.1 WEEK 7 4.0 REFLECTION 1.0 INSTRUCTIONS  2.0 TASK 3 — CONCEPT PRESENTATION  Instructions:   Project Integration & Feasibility: Clearly define the project concept. Highlight how it evolved from Task 1 to Task 2. Demonstrate how initial ideas were refined and expanded upon (iterative design and technical research). Design Execution & Development: Showcase the final design/concept art (character model sheets, character poses and expressions, environment design, storyboards, animatics, etc.). Provide visual evidence (e.g. mood boards, wireframes, breakdowns, animation previews). Explai...

ANIMATION FUNDAMENTALS | PROJECT 1 — PRE-PRODUCTION FOR 2D ANIMATION

Week 4 –  Week 8 | 15 /10/25 – 12 /11/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Animation Fundamentals | Section 01 | GCD61104 Project 1 — Pre-Production for 2D Animation TABLE OF CONTENTS  1.0 LECTURES     1.1 WEEK 4 — ANIMATION PRINCIPLES (PART 3) 2.0 INSTRUCTIONS 3.0 PROJECT 1A — CHARACTER DESIGN     3.1 CHARACTER INFORMATION     3.2 RESEARCH & CHARACTER DESIGN     3.3 CHARACTER TURNAROUND SHEET     3.4 CHARACTER POSES SHEET     3.5 CHARACTER FACIAL EXPRESSIONS SHEET      3.6 FINAL SUBMISSION 4.0 PROJECT 1B — BACKGROUND DESIGN     4.1 RESEARCH     4.2 SKETCHES & WIP     4.3 FINAL SUBMISSION 5.0 FEEDBACK     5.1 WEEK 5     5.2 WEEK 6 6.0 REFLECTION 1.0 LECTURES  1.1 WEEK 4 — ANIMATION PRINCIPLES (PART 3) Animation Principles (Part 3) 6. Appeal: Definition: Likable qualities; charisma for animated draw...