Skip to main content

DIGITAL PHOTOGRAPHY & IMAGING | PROJECT 3 — E-PORTFOLIO


Week 1 – Week 14 | 26/09/23 – 26/12/23
Emily Soh Ching-Ling | 0359478
Bachelor of Design (Honours) in Creative Media
Digital Photography & Imaging | Section 05 | GCD61204
Project 3 — E-Portfolio


TABLE OF CONTENTS 



1.0 PROJECT 1 — PHYSICAL COLLAGE DESIGN & DIGITAL IMAGING

1.1 PROJECT 1A — COLLAGE & DIGITAL COLLAGE

Figure 1.1-1: Collage (Final Submission), Week 3 (12/10/23)

Figure 1.1-2: Digital Collage (Final Submission), Week 4 (17/10/23)


1.2 PROJECT 1B — DIGITAL IMAGING EXERCISE 1 & 2

Figure 1.2-1: Exercise 1 — Shazam (Final Submission), Week 5 (24/10/23)

Figure 1.2-2: Exercise 1 — My Reflection (Final Submission), Week 5 (28/10/23)

Figure 1.2-3: Exercise 2 — Part 1 (Final Submission), Week 6 (31/10/23)

Figure 1.2-4: Exercise 2 — Part 2 (Final Submission), Week 6 (04/11/23)

Figure 1.2-5: Exercise 2 — Part 3 (Final Submission), Week 6 (04/11/23)


2.0 PROJECT 2 — DOUBLE EXPOSURE & CONCEPTUAL PRODUCT PHOTOSHOOT

2.1 PROJECT 2A — DOUBLE EXPOSURE

Figure 2.1-1: Exercise 1 (Final Submission), Week 7 (07/11/23)

Figure 2.1-2: Exercise 2 (Final Submission), Week 8 (18/11/23)


2.2 PROJECT 2B — CONCEPTUAL PRODUCT PHOTOSHOOT

Figure 2.2-1: Conceptual Product Photoshoot (Final Submission), Week 9 (23/11/23)


3.0 PROJECT 4 — SELF-TITLED


Figure 3.0-1: After Effects Exercise (Final Submission), Week 10 (04/12/23)

Figure 3.0-2: PSYCHEDELIA — Digital Poster (Final Submission), Week 12 (17/12/23)

Figure 3.0-3: PSYCHEDELIA — Video (Final Submission), Week 14 (31/12/23)


4.0 REFLECTION 

My experience with DPI as a module has been quite positive. I think it's very fun while being informative at the same time (which I didn't know a subject could be lol). After a year of colour deprivation (cough cough foundation cough cough), getting to work specifically with colours was exhilarating. I think the best part is that we get the freedom to use the colours and effects we want while we learn the basics of Photoshop. It's less controlling and there's the freedom of personalisation, even for the weekly exercises.

I will say, though, that I wish the feedback we received was more specific for online consultations. Other than that, I have no qualms. This module has been great.

Comments

Popular posts from this blog

MAJOR PROJECT II | COMPILATION

Week 1 –  Week 7 | 03/02/25 – 22/03/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Major Project II | Section 06 | PRJ64804 Compilation TABLE OF CONTENTS  1.0 INSTRUCTIONS 2.0 COMPILATION       2.1 PROJECT RECAP     2.2  PRE-MPII PROGRESS     2.3 MAJOR CHANGES SINCE MPI     2.4 ENVIRONMENTAL ASSETS     2.5 CHARACTER ASSETS (SCRAPPED)      2.6 FINAL SUBMISSION 3.0 FEEDBACK 4.0 REFLECTION 1.0 INSTRUCTIONS  2.0 COMPILATION  Instructions: 2.1 PROJECT RECAP This is a continuation of Major Project I . I will be working on the VR game, Quest of Twelve , with the same group members: Emily Soh Ching-Ling, me  (Digital Animation). Lim En Yu (Digital Animation). Low Li Vern  (Digital Animation). Ng Kar Yee (Immersive Design). Quest of Twelve  is an educational 3D VR game about the twelve Chinese animal zodiacs. The player is introduced to the Chinese zodia...

MAJOR PROJECT I | TASK 3 — CONCEPT PRESENTATION

Week 6 –  Week 7 | 11/03/25 – 18/03/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Major Project I | Section 01 | PRJ64904 Task 3 — Concept Presentation TABLE OF CONTENTS  1.0 INSTRUCTIONS 2.0 TASK 3 — CONCEPT PRESENTATION     2.1 ENVIRONMENT DESIGN PIPELINE      2.2 FINAL SUBMISSION 3.0 FEEDBACK      3.1 WEEK 7 4.0 REFLECTION 1.0 INSTRUCTIONS  2.0 TASK 3 — CONCEPT PRESENTATION  Instructions:   Project Integration & Feasibility: Clearly define the project concept. Highlight how it evolved from Task 1 to Task 2. Demonstrate how initial ideas were refined and expanded upon (iterative design and technical research). Design Execution & Development: Showcase the final design/concept art (character model sheets, character poses and expressions, environment design, storyboards, animatics, etc.). Provide visual evidence (e.g. mood boards, wireframes, breakdowns, animation previews). Explai...

ANIMATION FUNDAMENTALS | PROJECT 1 — PRE-PRODUCTION FOR 2D ANIMATION

Week 4 –  Week 8 | 15 /10/25 – 12 /11/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Animation Fundamentals | Section 01 | GCD61104 Project 1 — Pre-Production for 2D Animation TABLE OF CONTENTS  1.0 LECTURES     1.1 WEEK 4 — ANIMATION PRINCIPLES (PART 3) 2.0 INSTRUCTIONS 3.0 PROJECT 1A — CHARACTER DESIGN     3.1 CHARACTER INFORMATION     3.2 RESEARCH & CHARACTER DESIGN     3.3 CHARACTER TURNAROUND SHEET     3.4 CHARACTER POSES SHEET     3.5 CHARACTER FACIAL EXPRESSIONS SHEET      3.6 FINAL SUBMISSION 4.0 PROJECT 1B — BACKGROUND DESIGN     4.1 RESEARCH     4.2 SKETCHES & WIP     4.3 FINAL SUBMISSION 5.0 FEEDBACK     5.1 WEEK 5     5.2 WEEK 6 6.0 REFLECTION 1.0 LECTURES  1.1 WEEK 4 — ANIMATION PRINCIPLES (PART 3) Animation Principles (Part 3) 6. Appeal: Definition: Likable qualities; charisma for animated draw...