Week 4 – Week ? | 15/10/25 – ?/11/25
Emily Soh Ching-Ling | 0359478
Bachelor of Design (Honours) in Creative Media
Animation Fundamentals | Section 01 | GCD61104
Project 1 — Pre-Production for 2D Animation
TABLE OF CONTENTS
1.0 LECTURES
1.1 WEEK 4 — ANIMATION PRINCIPLES (PART 3)
Animation Principles (Part 3)
- 6. Appeal:
- Definition: Likable qualities; charisma for animated drawings.
- All characters should have appeal.
- Things that are appealing:
- Charming qualities.
- Pleasing designs.
- Simplicity.
- Things that are not appealing:
- Complicated design that is hard to read.
- Poor design.
- Clumsy shapes.
- Awkward movement
- 7. Solid Drawing:
- Line of Action:
- Definition: An imaginary line running through a character that 1. describes the direction and motion of the character's body, and 2. is the leading force of the character's motion.
- A strong line of action:
- Goes through the whole body.
- Illustrates the force of the action.
- Unifies the pose.
- Makes a clear statement.
- Silhouette:
- Negative space = Empty space around a character.
- Things that Contribute to Dynamic Silhouettes:
- A variety of negative space between the limbs.
- Contrast between large and small negative spaces.
2.0 INSTRUCTIONS
3.0 PROJECT 1A — CHARACTER DESIGN
Instructions:
- Character Information (you may take the character information from Film Studies & Cinematography):
- Age.
- Gender.
- Weight.
- Attitude.
- Personality.
- Design Elements:
- Shape Language: The character's shape language should convey their personality, e.g. curved shapes → kindness, angular shapes → determination.
- Proportion: The character's proportions should be proportionate to their age and gender, emphasising the eyes and facial features to convey emotions and expressions.
- Silhouette: The character's silhouette should be distinct and easily recognisable, with a clear and readable design that stands out from the background and other characters.
- Line of Action: The character's line of action should convey movement and personality, with dynamic poses that suggest the character's attitude.
- Colour: The character's colour scheme should be vibrant, appealing, and convey a certain meaning.
- Your character design should:
- Reflect the character's personality in the story.
- Be visually appealing to the target audience.
- Requirements: Your character must have at least two legs.
- Submission:
- Turnaround sheet (front, side, back, and ¾ view).
- Pose sheet (five poses; full body; different emotions and actions).
- Facial expressions sheet (five expressions; chest up).
3.1 CHARACTER INFORMATION
The character I’m portraying for this and all future Animation Fundamentals projects is from my Film Studies & Cinematography class — a pigeon shapeshifter called Ophelia. She is an orphan in search of her place of origin.
Character Information
- Name: Ophelia Wendell.
- Ophelia, a phonetic pun based on her place of origin; "Of Helia".
- Wendell, a German name meaning "wanderer" or "seeker".
- Age: 20s.
- Gender: Female.
- Weight: 54 kg.
- Attitude: Restless and sleep-deprived due to long periods of travelling.
- Personality: Extroverted, friendly, resilient, adaptable, persistent, scatter-brained, and clueless.
3.2 RESEARCH & CHARACTER DESIGN
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| Figure 3.2-1: Mood Board — Appearance & Character Inspiration, Week 4 (15/10/25) |
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| Figure 3.2-2: Mood Board — Clothing, Week 4 (15/10/25) |
Reasons for Creating This Character
- I want to travel but don't have the means to do so, so I'm living vicariously through my character.😅
- I want to explore a character unsure of her identity. I think it's a relatable experience for many people, especially students.
- I find birds very interesting from a character design perspective.
- Birds represent freedom; pigeons in particular are symbols for messengers and navigation. It makes sense for a travelling shapeshifter to be based on a pigeon.
- Pigeons have a very distinct personality. They're friendly, adaptable, resourceful, and a little scatter-brained — characteristics that would suit a adventurer.
Characters that Inspired Ophelia's Design
- Beatrice from The Trail — She is a travelling quest giver and has multiple bird companions.
- Snufkin from the Moomin series — He is a nomad who always returns to Moominvalley no matter how far he travels.
- Miss Peregrine from Miss Peregrine's Home for Peculiar Children — She is an orphanage warden and a falcon shapeshifter.
| Figure 3.2-3: Silhouette, Initial Character Design & Initial Colour Palette, Week 4 (16/10/25) |
Silhouette & Character Design
- Inspiration — Loosely inspired by witches and pigeons.
- Triangular silhouette and wide-brimmed hat (shapeshifters are often associated with witches and magic).
- Messenger bag (based on messenger pigeons).
- Loose cloak (looks like wings).
- Practicality — I wanted her clothing to reflect someone who is frequently on the road, hence the boots, long coat and bag.
- Triangles — To show that she is energetic and excitable.
- Soft, rounded shapes (not seen in silhouette) — Rounding off the triangles so that she comes off as friendly and approachable.
Colour Palette
- Inspiration — Colour palette is based on the common pigeon.
- Tone — The initial colour palette (Figure 3.2-3) is cool-toned, which is accurate to an actual pigeon's colouration, however, I changed it to be warm-toned (Figure 3.2-5) to make her feel, well, warmer.
| Figure 3.2-4: Art Style Inspiration — Xenolithic by Rachel Salners, Week 4 (16/10/25) |
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| Figure 3.2-5: Character Design — Clothing Variation, Week 4 (18/10/25) Final Design: Version #4 |
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| Figure 3.2-6: Character Design — Colour Distribution, Week 4 (19/10/25) Final Design: Version #2 |
I had a lot of fun designing her clothing. While there are many things I would like to add (such as floral patterns, tassels and gaudy trinkets she has collected throughout her travels), it would be impractical for animating, so I tried not to overcomplicate her design.
I kept the main elements of her initial design (i.e. hat, cloak, boots, bag) in her final design, with some minor changes to the accessories.
- Removed the wreath of twigs from her hat (cluttered the design + doesn't show much about her character).
- Replaced the necklace with a poncho (practical for travelling + brings attention to her face + call-back to the greenish feather around a pigeon's neck).
3.3 CHARACTER TURNAROUND SHEET
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| Figure 3.3-1: Character Turnaround Sheet — Sketches, Week 5 (24/10/25) |
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| Figure 3.3-2: Character Turnaround Sheet, Week 5 (24/10/25) |
3.4 CHARACTER POSES SHEET
Poses are difficult so I used references for all of them. I tried my best to express her energy and restlessness in the poses. Scrapped sketch of a handstand on the right because I couldn't figure out how to draw her dress and coat in that position.💀
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| Figure 3.4-1: Character Poses Sheet, Week 6 (27/10/25) |
3.5 CHARACTER FACIAL EXPRESSIONS SHEET
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| Figure 3.5-1: Character Facial Expressions Sheet — Sketches, Week 6 (31/10/25) |
Character Design — Head & Face
- Wide, expressive eyes — I imagine she shows her emotions primarily through her eyes, which is why I made them very big. I even added lines under her eyes to make them seem even larger, like they're stretching her skin.
- Upper lip — I made a stylistic choice to only draw her upper lip to allude to a pigeon beak.
- Hairstyle — The sides of her hair curl up to look like wings, whereas the ends are layered to look like feathers. I considered giving her a cowlick (as seen in the "Mischievous" expression) that changes shape according to her expression but ultimately decided not to as the top of her head is already covered by her hat.
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| Figure 3.5-2: Character Facial Expressions Sheet — Additional Information, Week 6 (31/10/25) |
3.6 FINAL SUBMISSION
4.0 PROJECT 1B — LAYOUT DESIGN
Instructions:
5.0 FEEDBACK
6.0 REFLECTION
Torturous and fun (my back hurts pls help😀). Drawing humans is not my strong suit, so I'm glad I had the chance to practice. It's incredibly satisfying to watch a character that has only existed in my head come to life before my eyes. While she doesn't look exactly how I see her, I'm not too bothered because a lot of progress has been made.
9/10 (-1 for the back pain), would recommend.
QUICK LINKS
PROJECT 1 — PRE-PRODUCTION FOR 2D ANIMATION
PROJECT 2 — WALK ANIMATION & JUMP ANIMATION
FINAL PROJECT — ACTION ANIMATION

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