While I think that IVN as a module could use some improvement (i.e. mainly better coordination for the final project and better time allocation for each project), my learning journey has been not bad. I learned how to use Illustrator and what makes an illustration interesting. We were taught the skills needed to complete each assignment along with tips on how to use Illustrator.
Week 8 – Week 14 | 10/06/25 – 22/07/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Advanced Animation | Section 01 | GCD61604 Final Project — Action Animation TABLE OF CONTENTS 1.0 LECTURES 2.0 INSTRUCTIONS 3.0 FINAL PROJECT — ACTION ANIMATION 3.1 PROGRESS 3.2 FINAL SUBMISSION 4.0 REFLECTION 5.0 FURTHER READING 5.1 WEEK 8 — ANIMATING WITH IK & FK 1.0 LECTURES *Sidenote: All lectures have been completed in Exercises and Project 2 . 2.0 INSTRUCTIONS 3.0 FINAL PROJECT — ACTION ANIMATION Instructions: 3.1 PROGRESS Research & Storyboard Figure 3.1-1: Reference — Spear Attack , Week 8 (10/06/26) Figure 3.1-2: Reference Study, Week 11 (01/07/26) Figure 3.1-3: Storyboard, Week 11 (05/07/26) I found this spear attack reference from the YouTube channel Motion Actor Inc. I like the aggressiveness, the pacing, and the mid-air attack. In my r...
Week 7 – Week 8 | 03/06/25 – 10/06/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Advanced Animation | Section 01 | GCD61604 Project 2 — Jump Animation TABLE OF CONTENTS 1.0 LECTURES 1.1 WEEK 8 — 3D ANIMATION WORKFLOW 2.0 INSTRUCTIONS 3.0 PROJECT 2 — JUMP ANIMATION 3.1 PROGRESS 3.2 FINAL SUBMISSION 4.0 REFLECTION 1.0 LECTURES 1.1 WEEK 8 — 3D ANIMATION WORKFLOW 3D Animation Workflow 1. Animation Planning: 1. Pre-Planning: Know the character and story: Things that affect character acting choices (e.g. age, background). Character wants. Character goals. Obstacles preventing the goal. 2. Thumbnail (Part 1): A quick way to work out many ideas for poses, actions, and composition. Thumbnails do not have to look good, they just have to convey ideas. Thumbnails are used to figure out which ideas are interesting/read well VS which ideas are boring/confusing. 3. Video Reference: Video references are used...
Week 5 – Week 6 | 20/05/25 – 27/05/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Advanced Animation | Section 01 | GCD61604 Project 1 — Walk Cycle TABLE OF CONTENTS 1.0 LECTURES 2.0 INSTRUCTIONS 3.0 PROJECT 1 — WALK CYCLE 3.1 VANILLA WALK 3.2 ATTITUDE WALK 3.3 FINAL SUBMISSION 4.0 FEEDBACK 4.1 WEEK 5 4.2 WEEK 6 4.3 WEEK 12 5.0 REFLECTION 1.0 LECTURES *Sidenote: All lectures have been completed in Exercises and Project 2 . 2.0 INSTRUCTIONS 3.0 PROJECT 1 — WALK CYCLE Instructions: 3.1 VANILLA WALK Research Figure 3.1-1: Vanilla Walk Reference , Week 5 (23/05/26) Animating Figure 3.1-2: Attempt #1, Week 5 (23/05/26) *Ignore the floating arms. I know it looks weird.😭 My first pass at animating a human in Blender, based on the walk cycle reference from the Animator's Survival Kit. There are some issues that I immediately n...
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