Skip to main content

VIDEO & SOUND PRODUCTION | PROJECT 1 — AUDIO EDITING EXERCISES


Week 2 – Week 6 | 02/05/24 – 30/05/24
Emily Soh Ching-Ling | 0359478
Bachelor of Design (Honours) in Creative Media
Video & Sound Production | Section 03 | VSP60104
Project 1 — Audio Editing Exercises


TABLE OF CONTENTS 



1.0 INSTRUCTIONS 



2.0 EXERCISE 1 — AUDIO DUBBING 

Instructions: 
  1. Identify the visual components in a video clip that require audio.
  2. Choose or record sound clips to be used as sound effects for the video clip.
  3. Duration: 2 minutes.
  4. ☒ Music.
  5. ☑ Voice, narration, dialogue, and ambience.

2.1 VIDEO BREAKDOWN

Figure 2.1-1: Video Breakdown, Week 3 (10/05/24)

In groups of six, we broke down the video clip into scenes, detailed scenes, characters, dialogue, sound effects, and ambience. We also found audio clips for some of the sound effects and ambience.


2.2 AUDIO RECORDING

2.2.1 DIALOGUE

Figure 2.2.1-1: Recorded Dialogue, Week 4 (16/05/24)

Before recording, I rewatched the original clip with audio to get an idea of the characters' pitch, speech pacing, emotion, etc. Considering this is my first time voice acting, I think I did alright :P

We (as girls) were advised by Mr Martin to lower our voices when recording for male characters as this will aid in pitch-shifting. I didn't bother lowering my voice for Waymond's voice lines since he has a naturally higher voice.

2.2.2 SOUND EFFECTS & AMBIENCE

Figure 2.2.2-1: Recorded & Downloaded Sound Effects, Week 4 (16/05/24)

After listening to the original audio over a dozen times, I realised that not all actions are given sound effects. This is likely to prevent over-cluttering the audio. I removed unnecessary sounds from the spreadsheet and got to recording.

I recorded most of the sound effects on my phone, figuring it would be more accurate to the clip this way. As for the remaining sound effects, I sourced them through YouTube, Pixabay, and Mixkit.

Figure 2.2.2-2: Video Breakdown (Updated), Week 4 (16/05/24)

In my original video breakdown, I didn't include office and storeroom ambience because I was under the impression that we had to follow the original audio. I later found out this wasn't the case. The spreadsheet has been updated with links to all audio including the additional ambience.


2.3 AUDIO DUBBING

2.3.1 AMBIENCE

I started with the ambience since the sound effects felt daunting and I wanted to avoid hearing my own voice on repeat so soon. 

Figure 2.3.1-1: Audio Tracks & Fading, Week 4 (18/05/24)
A1: Storeroom, A2: Office (Fighting), A3: Office (Regular), A4: Horror

The audio fading took some time to get right. The lengths of the scene transitions were all different, so I had to take that into consideration. 

Figure 2.3.1-2: Volume, Week 4 (18/05/24)

Figure 2.3.1-3: Example of a Scene with Volume Change, Week 4 (18/05/24)

For the volume, I messed around in the Audio Clip Mixer panel until it sounded natural. Certain scenes had changes in volume (e.g. when Deirdre punches a hole through the door, the fighting noises become louder in the storeroom), so I split the audio clip in two and adjusted the volume accordingly.

2.3.2 DIALOGUE

Figure 2.3.2-1: Waymond's Voice Lines in Pitch Shifter, Week 4 (18/05/24)

In Pitch Shifter, I lowered the semi-tones to -2 for Waymond's voice lines. Other than Evelyn's scream (5d in the spreadsheet) which I lowered to -1, 
I didn't change anything for Evelyn and Deirdre's voice lines.

Figure 2.3.2-2: Audio Tracks & Fading, Week 4 (18/05/24)
A5: Evelyn, A6: Waymond, A7: Deirdre

One of Waymond's voice lines (4a in the spreadsheet) extends into a transition. For that specific line, I faded it out slightly. The other voice lines don't have fading.

2.3.3 SOUND EFFECTS

Figure 2.3.3-1: Audio Tracks, Week 4 (19/05/24)
A8 & A9: Sound Effects

Done pretty much the same way as the ambience. No audio fading, scenes with changes in volume are cut into two, volume is adjusted, etc.


2.4 FINAL SUBMISSION


Figure 2.4-1: Exercise 1 — Video (Final Submission), Week 4 (19/05/24)

Figure 2.4-2: Exercise 1 — PPT (Final Submission), Week 4 (19/05/24)


3.0 EXERCISE 2 — SOUND SHAPING 

Instructions: 
  1. Record your voice.
  2. Edit your voice with the following sound effects:
    1. Phone call.
    2. Closet.
    3. Bathroom.
    4. Cave.
    5. Alien / Orc.
  3. Duration: Five seconds each.
  4. Software: Adobe Audition.

3.1 ORIGINAL AUDIO

Figure 3.1-1: Original Audio, Week 10 (25/06/24)

Felt silly, recorded a pick-up line.👁👅👁


3.2 PHONE CALL SOUND EFFECT

Figure 3.2-1: Parametric Equaliser, Week 10 (27/06/24)
Bass remain, decrease treble, increase mid-range to top.


3.3 CLOSET SOUND EFFECT

Figure 3.3-1: Parametric Equaliser, Week 10 (27/06/24)
Bass remain, decrease treble, increase mid-range to top.


3.4 BATHROOM SOUND EFFECT

Figure 3.4-1: Reverb, Week 10 (27/06/24)


3.5 CAVE SOUND EFFECT

Figure 3.5-1: Reverb, Week 10 (27/06/24)


3.6 ALIEN SOUND EFFECT

Figure 3.6-1: Chorus, Week 10 (27/06/24)

Figure 3.6-1: Essential Sound, Week 10 (27/06/24)
☒ Loudness.


3.7 FINAL SUBMISSION


Figure 3.7-1: Exercise 2 — Phone Call Sound Effect (Final Submission), Week 10 (27/06/24)

Figure 3.7-2: Exercise 2 — Closet Sound Effect (Final Submission), Week 10 (27/06/24)

Figure 3.7-3: Exercise 2 — Bathroom Sound Effect (Final Submission), Week 10 (27/06/24)

Figure 3.7-4: Exercise 2 — Cave Sound Effect (Final Submission), Week 10 (27/06/24)

Figure 3.7-5: Exercise 2 — Alien Sound Effect (Final Submission), Week 10 (27/06/24)


4.0 FEEDBACK 

4.1 WEEK 4

General Feedback: 
  • Create a different audio track for every character.
  • Fade in / out audio when necessary.
  • (For girls) When recording for male characters, lower your voice.
    • This will aid in pitch-shifting.
    • In pitch shifter: Reduce to around -7.

Comments

Popular posts from this blog

ADVANCED ANIMATION | EXERCISES

Week 1 –  Week 5 | 22/04/25 – 20/05/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Advanced Animation  | Section 01 | GCD61604 Exercises TABLE OF CONTENTS  1.0 LECTURES 2.0 INSTRUCTIONS 3.0 EXERCISE 1 — BOUNCING BALL ANIMATION     3.1 PROGRESS     3.2 FINAL SUBMISSION 4.0 EXERCISE 2 — BALL WITH TAIL ANIMATION     4.1 PROGRESS     4.2 FINAL SUBMISSION 5.0 EXERCISE 3  — GOOD POSES     5.1 PROGRESS     5.2 FINAL SUBMISSION 6.0 FEEDBACK     6.1 WEEK 12 7.0 REFLECTION 8.0 FURTHER READING     8.1 WEEK 4 — THE BOUNCING BALL WITH A TAIL 1.0 LECTURES  1.1 WEEK 1 — INTRODUCTION & FLUIDITY Introduction We were introduced to Advanced Animation along with the expectations and objectives of the module. We were also shown some of our seniors' works  and given a taste of future assignments. Fluidity Due to Mr Kamal's absence during Week 2, we...

MAJOR PROJECT I | TASK 1 — PROPOSAL DEVELOPMENT

Week 1 –  Week 4 | 04/02/25 – 25/02/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Major Project I | Section 01 | PRJ64904 Task 1 — Proposal Development TABLE OF CONTENTS  1.0 INSTRUCTIONS 2.0 TASK 1 — PROPOSAL DEVELOPMENT     2.1 IDEATION     2.2 GAMEPLAY & STORYLINE     2.3 ART DIRECTION      2.4 FINAL SUBMISSION 3.0 FEEDBACK     3.1 WEEK 1     3.2 WEEK 2     3.3 WEEK 3     3.4 WEEK 4 4.0 REFLECTION 1.0 INSTRUCTIONS  2.0 TASK 1 — PROPOSAL DEVELOPMENT  Instructions:   As a group, present an innovative concept that introduces social, cultural and/or economic value to the target audience within your field of specialisation. Research current technologies and design trends that influence your field of specialisation. Your project must address the gap you have discovered with realised ideas and solutions. Brainstorm and develop a project proposa...

FILM STUDIES & CINEMATOGRAPHY | PROJECT 2 — PITCH BIBLE

Week 6 –  Week 9 | 29/10/24 – 19/11/25 Emily Soh Ching-Ling | 0359478 Bachelor of Design (Honours) in Creative Media Film Studies & Cinematography | Section 01 | PVT60104 Project 2 — Pitch Bible TABLE OF CONTENTS  1.0 LECTURES 2.0 INSTRUCTIONS 3.0 PROJECT 2 — PITCH BIBLE     3.1 PROGRESS      3.2 FINAL SUBMISSION 4.0 REFLECTION 1.0 LECTURES  *Sidenote:  All lectures have been completed in Project 1 . 2.0 INSTRUCTIONS  3.0 PROJECT 2 — PITCH BIBLE  Instructions:   Create a pitch bible based on your story from Project 1. The pitch bible serves as a comprehensive document that communicates the concept, characters, visual style, and potential of the animation to potential investors, production companies, and distributors. Requirements: PPT: Format: A4 (landscape), PDF. Content: Cover Page (title and name). Logline. Product Specifications (genre, target audience, duration, technique). Synopsis. Theme. Character Description (chara...