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ANIMATION FUNDAMENTALS | PROJECT 2 — WALK ANIMATION & JUMP ANIMATION


Week 7 – Week 10 | 11/07/25 – 26/11/25
Emily Soh Ching-Ling | 0359478
Bachelor of Design (Honours) in Creative Media
Animation Fundamentals | Section 01 | GCD61104
Project 2 — Walk Animation & Jump Animation


TABLE OF CONTENTS 


1.0 LECTURES 

1.1 WEEK 9 — ANIMATION PRINCIPLES (PART 6)

Animation Principles (Part 6)




1.2 WEEK 10 — ANIMATION PRINCIPLES (PART 7)

Animation Principles (Part 7)




2.0 INSTRUCTIONS 



3.0 PROJECT 2A — WALK ANIMATION 

Instructions: 
  1. Study the poses and timing of the vanilla walk cycle from The Animator's Survival Guide.
    1. Contact pose (3 frames).
    2. Down pose (3 frames).
    3. Pass pose (3 frames).
    4. Up pose (3 frames).
  2. Animate your character from Project 1 walking in the same spot from the side view.
  3. Your animation should be appealing, flexible, and fluid.
  4. Software: Adobe Animate.
  5. Requirements:
    1. Frame Rate: 24 fps.
    2. Aspect Ratio: 16:9.
    3. Resolution: 1280 × 720 (HD 720p).
    4. Format: .mp4 / .mov.
  6. Submission:
    1. Rough animation (basic form and sketchy strokes).
    2. Tie-down animation (clean strokes).

3.1 PROGRESS

Figure 3.1-1: Walk Cycle from The Animator's Survival Kit, Week 8 (11/11/25)

I followed this walk cycle guide from The Animator's Survival Kit while animating my character.

Figure 3.1-2: Rough Animation — Key Poses, Week 8 (11/11/25)
*Slowed down to 5 fps for ease of viewing.

Figure 3.1-3: Rough Animation — Key Poses & In-Betweens, Week 8 (14/11/25)

Figure 3.1-4: Rough Animation — With Clothes, Week 8 (15/11/25)
Dress: Pose-to-Pose, Poncho & Boots: Straight Ahead

Figure 3.1-3: Tie-Down Animation, Week 9 (18/11/25)


3.2 FINAL SUBMISSION


Figure 3.2-1: Project 2A — Compilation (Final Submission), Week 9 (18/11/25)


4.0 PROJECT 2B — JUMP ANIMATION 

Instructions: 
  1. Study the poses and timing of the jump animation from The Animator's Survival Guide.
    1. Normal pose.
    2. Anticipation pose.
    3. Jump pose (Push Off, On Air, Landing).
    4. Follow-through pose.
    5. Normal pose.
  2. Animate your character from Project 1 jumping from the side view.
  3. Your animation should be appealing, flexible, and fluid.
  4. Software: Adobe Animate.
  5. Requirements:
    1. Frame Rate: 24 fps.
    2. Aspect Ratio: 16:9.
    3. Resolution: 1280 × 720 (HD 720p).
    4. Format: .mp4 / .mov.
  6. Submission:
    1. Rough animation (basic form and sketchy strokes).
    2. Tie-down animation (clean strokes).

4.1 PROGRESS

Figure 4.1-1: Jump Animation Breakdown by Plainly Simple, Week 8 (12/11/25)

I used this tutorial by Plainly Simple as a guide for the timing of this animation. 


4.2 FINAL SUBMISSION


XXXXXXXXXXXXXXXXXXXXXX
Figure 4.2-1: Project 2B — Compilation (Final Submission), Week 10 (??/??/25)


5.0 FEEDBACK 

5.1 WEEK 

Specific Feedback: 
  • xx

5.2 WEEK 

Specific Feedback: 
  • xx

6.0 REFLECTION 

In hindsight, I should've given my character something less loose-fitting, as 90% of my time was spent figuring out how her dress and poncho should move.🫠 I would've also chosen a simpler art style so there was less work to be done, but alas.

That aside, seeing my character move for the first time was really cool. I'm suddenly reminded why I chose to specialise in animation in the first place.💓


7.0 FURTHER READING 

7.1 WEEK 8 — 2D ANIMATION: WALK CYCLES

Figure 7.1-1: 2D Animation: Walk Cycles by moderndayjames

Reference: moderndayjames. (2021, May 25). 2D Animation: Walk Cycles. YouTube. https://youtu.be/IViMJyqU9gY?si=kgHk0cYe-s7vJa8Q.


QUICK LINKS

PROJECT 1 — PRE-PRODUCTION FOR 2D ANIMATION
PROJECT 2 — WALK ANIMATION & JUMP ANIMATION
FINAL PROJECT — ACTION ANIMATION

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