Week 7 – Week 10 | 11/07/25 – 26/11/25
Emily Soh Ching-Ling | 0359478
Bachelor of Design (Honours) in Creative Media
Animation Fundamentals | Section 01 | GCD61104
Project 2 — Walk Animation & Jump Animation
TABLE OF CONTENTS
1.0 LECTURES
1.1 WEEK 9 — ANIMATION PRINCIPLES (PART 6)
Animation Principles (Part 6)
1.2 WEEK 10 — ANIMATION PRINCIPLES (PART 7)
Animation Principles (Part 7)
2.0 INSTRUCTIONS
3.0 PROJECT 2A — WALK ANIMATION
Instructions:
- Study the poses and timing of the vanilla walk cycle from The Animator's Survival Guide.
- Contact pose (3 frames).
- Down pose (3 frames).
- Pass pose (3 frames).
- Up pose (3 frames).
- Animate your character from Project 1 walking in the same spot from the side view.
- Your animation should be appealing, flexible, and fluid.
- Software: Adobe Animate.
- Requirements:
- Frame Rate: 24 fps.
- Aspect Ratio: 16:9.
- Resolution: 1280 × 720 (HD 720p).
- Format: .mp4 / .mov.
- Submission:
- Rough animation (basic form and sketchy strokes).
- Tie-down animation (clean strokes).
3.1 PROGRESS
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| Figure 3.1-1: Walk Cycle from The Animator's Survival Kit, Week 8 (11/11/25) |
I followed this walk cycle guide from The Animator's Survival Kit while animating my character.
Figure 3.1-2: Rough Animation — Key Poses, Week 8 (11/11/25)
*Slowed down to 5 fps for ease of viewing.
Figure 3.1-3: Rough Animation — Key Poses & In-Betweens, Week 8 (14/11/25)
Figure 3.1-4: Rough Animation — With Clothes, Week 8 (15/11/25)
Dress: Pose-to-Pose, Poncho & Boots: Straight Ahead
Figure 3.1-3: Tie-Down Animation, Week 9 (18/11/25)
3.2 FINAL SUBMISSION
Figure 3.2-1: Project 2A — Compilation (Final Submission), Week 9 (18/11/25)
4.0 PROJECT 2B — JUMP ANIMATION
Instructions:
- Study the poses and timing of the jump animation from The Animator's Survival Guide.
- Normal pose.
- Anticipation pose.
- Jump pose (Push Off, On Air, Landing).
- Follow-through pose.
- Normal pose.
- Animate your character from Project 1 jumping from the side view.
- Your animation should be appealing, flexible, and fluid.
- Software: Adobe Animate.
- Requirements:
- Frame Rate: 24 fps.
- Aspect Ratio: 16:9.
- Resolution: 1280 × 720 (HD 720p).
- Format: .mp4 / .mov.
- Submission:
- Rough animation (basic form and sketchy strokes).
- Tie-down animation (clean strokes).
4.1 PROGRESS
| Figure 4.1-1: Jump Animation Breakdown by Plainly Simple, Week 8 (12/11/25) |
I used this tutorial by Plainly Simple as a guide for the timing of this animation.
4.2 FINAL SUBMISSION
XXXXXXXXXXXXXXXXXXXXXX
Figure 4.2-1: Project 2B — Compilation (Final Submission), Week 10 (??/??/25)
5.0 FEEDBACK
5.1 WEEK
Specific Feedback:
- xx
5.2 WEEK
Specific Feedback:
- xx
6.0 REFLECTION
In hindsight, I should've given my character something less loose-fitting, as 90% of my time was spent figuring out how her dress and poncho should move.🫠 I would've also chosen a simpler art style so there was less work to be done, but alas.
That aside, seeing my character move for the first time was really cool. I'm suddenly reminded why I chose to specialise in animation in the first place.💓
7.0 FURTHER READING
Reference: moderndayjames. (2021, May 25). 2D Animation: Walk Cycles. YouTube. https://youtu.be/IViMJyqU9gY?si=kgHk0cYe-s7vJa8Q.
QUICK LINKS
PROJECT 1 — PRE-PRODUCTION FOR 2D ANIMATION
PROJECT 2 — WALK ANIMATION & JUMP ANIMATION
FINAL PROJECT — ACTION ANIMATION


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